<aside> 📩 Contacts: Email: [email protected] LinkedIn: **https://www.linkedin.com/in/ddbond** Telegram: **https://t.me/ddbond**

</aside>

Work Experience 🗃️

EM ALL Studio (Midhard Games)

Project Manager - 📅 Jul 2017 - Aug 2022 (5 yrs, 3 mos)

Development management: creating a development plan, writing tasks, monitoring the working process, control of tests, and holding meetings. Experience in managing, preparing technical specifications, and receiving the results of the work of 2D / 3D artists, developers, sound designers and composers, game designers and level designers, testers, animators, and VFX artists. Interaction with art directors, producers (internal and external), department heads, and outsourcing leads. Experience working on tight deadlines in a team of up to 50 people and in long-term iterations in a group of 2-3 people. Development of organizational processes and implementation of development methodologies in projects. Strategic development of the studio, and participation in the company's board. Creation of a fully functional operating system for the studio based on Notion (Notion Game Studio Workspace ).

Tools: Notion, Slack, Agile, Scrum, Kanban, Waterfall, Confluence, Miro, Google Docs, Asana, Trello, Jira, Git, SourceTree

Key projects: Cat Angel - Match 3, Cyber Book, Solitaire Tripeaks - Grand Tour Puzzle, Visual Novel Editor (NDA), Survival (NDA), Big Forge Games (3in1), Notion Game Studio Workspace


Game Designer - 📅 Jul 2017 - Jun 2019 (2 yrs)

Working on concepts for new projects. Work on improving existing projects, creating new game components to improve the quality of gameplay, retention rates, attraction and monetization. Participation in regular game design meetings, during which brainstorming sessions were held to create ideas, discussion of game design and analytics of current studio projects, “guessing” the metrics of Hyper Casual games on the market. Writing and control of documentation.

Key projects: Cat Angel - Match 3


Lead Unity Developer - 📅 Oct 2016 - Dec 2020 (4 yrs, 3 mos)

Working with the engine, programming game logic and utilities, refactoring, optimization and debugging, integration of third-party services (analytics and monetization), control of external testing, writing documentation, support for the released project, working on updates, interviewing for Unity developer positions, design and consulting by architecture. Conducting a course on refactoring within the development team. Prototyping of new projects (2D/3D). Creation of a universal internal framework for new studio projects (Gamebase).

Tools: Unity, Android/iOS, Firebase, UnityAnalytics, dev2dev, AppMetrica, Crashlytics, Unity IAP, Unity Ads, IronSource, AdMob, Facebook, Soomla, Play Services, Cinemachine, Zenject, HLAPI, Custom Editors, 2D/3D art/animation pipeline, Addressables, Doozy UI, Odin.

Key projects: Cat Angel - Match 3, Cyber Book, Gamebase, Solitaire Tripeaks - Grand Tour Puzzle, Visual Novel Editor (NDA), Survival (NDA),

Misc